Hi all, after a long time working on this with our partner Immanitas Entertainment, and after passing Greenlight (see this post) we are proud to announce that Crazy Belts is available on Steam here. We would like to thank … Continued
Hi all, this week we are going showcase one of the playable characters in Bosonauts, our next game: This is the result of the hard work of the awesome artists team at jemchicomac. In a serie of posts, we are going … Continued
Hi all!!! Until now, jemchicomac has been related to our own single project, Crazy Belts. Now is time to bring something totally new to the table. In this blog we are going to make journal on the overall game design and … Continued
Hi all, yes! after months of hard work, finally Crazy Belts will reach Steam thanks to the marvellous Steam Community. We are thankful to everybody voting for the game and all the people that also commented about the game was … Continued
We’re people who cares. We know that more of you are bored in a waiting room of an airport right now, maybe reading some random blog… We’re gonna recommend you some perfect games to play right now. Yes, now! Come inside and look!
It’s been some weeks since we released Crazy Belts mobile version on the stores. But we kept on working and improving our game, specially to fix some minor issues our community detected. You guys are great, did we say it … Continued
My last post about this topic was a bit brief and perhaps some concepts didn’t remain clear. So here you have, this is part II. Hope you enjoy it!
Well, we’ve been announcing it for some weeks and finally it’s a reality! Crazy Belts is available through the major online stores for Android and iOS: Google Play and App Store. Both versions are free! We hope you enjoy the … Continued
Exciting news on Crazy Belts! First of all, our desktop version has reached Steam Greenlight. There they are, our lovely bags trying to enter the big leagues! It’s a tough path, so we need any support you can give us. … Continued
This tutorial attempts to describe the process of how the Jemchicomac team has ported Crazy Belts (developed in LibGDX) to Windows 8.1 Desktop, Tablet and Phone. Preparations Compiling the LibGDX HTML Version from Eclipse Preparations in Visual Studio 2013 Running … Continued