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13 Jul 2014

Crazy Belts Mobile Edition 1.3.1 released on the stores

by jemchicomac | posted in: Crazy Belts, News | 0

It’s been some weeks since we released Crazy Belts mobile version on the stores. But we kept on working and improving our game, specially to fix some minor issues our community detected. You guys are great, did we say it … Continued

crazy belts 1.1.3, news
30 Jun 2014

How to build a one-click deployment in libGDX 1.0 (II)

by jemchicomac | posted in: Development | 0

My last post about this topic was a bit brief and perhaps some concepts didn’t remain clear. So here you have, this is part II. Hope you enjoy it!

gamedev, libgdx, tutorial
23 Jun 2014

The wait is over: Crazy Belts in Google Play and App Store!

by jemchicomac | posted in: Crazy Belts | 0

Well, we’ve been announcing it for some weeks and finally it’s a reality! Crazy Belts is available through the major online stores for Android and iOS: Google Play and App Store. Both versions are free! We hope you enjoy the … Continued

app store, Crazy Belts, google play
16 Jun 2014

New updates on Crazy Belts: Greenlight and Gamelab awards

by jemchicomac | posted in: Crazy Belts | 0

Exciting news on Crazy Belts! First of all, our desktop version has reached Steam Greenlight. There they are, our lovely bags trying to enter the big leagues! It’s a tough path, so we need any support you can give us. … Continued

Crazy Belts, gamelab, steam greenlight
9 Jun 2014

Porting libGDX projects to Windows 8.1 Desktop/Tablet and Phone

by jemchicomac | posted in: Crazy Belts, Development | 7

This tutorial attempts to describe the process of how the Jemchicomac team has ported Crazy Belts (developed in LibGDX) to Windows 8.1 Desktop, Tablet and Phone. Preparations Compiling the LibGDX HTML Version from Eclipse Preparations in Visual Studio 2013 Running … Continued

app, Crazy Belts, libgdx, WebGL, Windows Phone
19 May 2014

Signing a Sandbox app in OSX

by jemchicomac | posted in: Development | 762

Last week we learnt how to convert a jar file into an app for OSX, and also how to sign this app for the Gatekeeper. Now we’re going to finish this tutorial learning how to sign in Sandbox. Hope we … Continued

app, development, osx, sandbox

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Recent Posts

  • Navigation Map for Bosonauts
  • Crazy Belts is available on Steam!
  • The creative process of Bosonauts characters (Part 1)
  • Bosonauts: Our new project
  • Crazy Belts has been Greenlit by the Steam Community

Recent Comments

  • JeffreyJindy on Crazy Belts has been Greenlit by the Steam Community
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Recent Posts

  • Navigation Map for Bosonauts March 3, 2016
  • Crazy Belts is available on Steam! January 16, 2016
  • The creative process of Bosonauts characters (Part 1) April 10, 2015
  • Bosonauts: Our new project March 25, 2015
  • Crazy Belts has been Greenlit by the Steam Community March 22, 2015

jemchicomac studio

We are jemchicomac, a game development studio based in Madrid, Spain, and formed by art lovers and videogame enthusiasts. Our core values are building original gameplays and try to bring to the game design process modern things like social and new interaction models.

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Madrid Spain 28050

hello@jemchicomac.com

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