Hello there, I’ve joined to the Bosonauts team some weeks ago and had to build the IA. I was searching on the web to see if there was any interesting or cleaver way to do the navigation map, but I … Continued
Hi all!!! Until now, jemchicomac has been related to our own single project, Crazy Belts. Now is time to bring something totally new to the table. In this blog we are going to make journal on the overall game design and … Continued
My last post about this topic was a bit brief and perhaps some concepts didn’t remain clear. So here you have, this is part II. Hope you enjoy it!
This tutorial attempts to describe the process of how the Jemchicomac team has ported Crazy Belts (developed in LibGDX) to Windows 8.1 Desktop, Tablet and Phone. Preparations Compiling the LibGDX HTML Version from Eclipse Preparations in Visual Studio 2013 Running … Continued
Last week we learnt how to convert a jar file into an app for OSX, and also how to sign this app for the Gatekeeper. Now we’re going to finish this tutorial learning how to sign in Sandbox. Hope we … Continued
Note: we recommend to have a proper knowledge of OSX and Java. We’re not going to explain how to do certain things, because the article would be too long.
LibGDX is a powerful tool used by many developers in game industry and by us in Crazy Belts. We hope you find this tutorial easy, and please don’t hesitate on asking anything you want in the comments.
Leaderboards Leaderboards have lived alongside games since the very beginning, where three-letters described yourself showing off your leadership on top of the billboard to anybody looking to the “high-scores” screen of a coin-op machine. This 80’s image has evolved to online global … Continued
These days I’m taking decisions on marketing and revenue. First time doing this, as well as the rest of the tasks around making a game. I’m enjoying really much every bit of this process and this is not an exception. … Continued
Yes! this is my first blog post. I have choosen a minimal WordPress theme for keep focused on content. Not very much time to spend here by now, hope you’ll like what we will tell here about the process of … Continued