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Crazy Belts

22 Aug 2014

The best games to play on airports

by jemchicomac | posted in: Crazy Belts | 0

We’re people who cares. We know that more of you are bored in a waiting room of an airport right now, maybe reading some random blog… We’re gonna recommend you some perfect games to play right now. Yes, now! Come inside and look!

air control, best games to play on airports, Crazy Belts, pocket planes
23 Jun 2014

The wait is over: Crazy Belts in Google Play and App Store!

by jemchicomac | posted in: Crazy Belts | 0

Well, we’ve been announcing it for some weeks and finally it’s a reality! Crazy Belts is available through the major online stores for Android and iOS: Google Play and App Store. Both versions are free! We hope you enjoy the … Continued

app store, Crazy Belts, google play
16 Jun 2014

New updates on Crazy Belts: Greenlight and Gamelab awards

by jemchicomac | posted in: Crazy Belts | 0

Exciting news on Crazy Belts! First of all, our desktop version has reached Steam Greenlight. There they are, our lovely bags trying to enter the big leagues! It’s a tough path, so we need any support you can give us. … Continued

Crazy Belts, gamelab, steam greenlight
9 Jun 2014

Porting libGDX projects to Windows 8.1 Desktop/Tablet and Phone

by jemchicomac | posted in: Crazy Belts, Development | 7

This tutorial attempts to describe the process of how the Jemchicomac team has ported Crazy Belts (developed in LibGDX) to Windows 8.1 Desktop, Tablet and Phone. Preparations Compiling the LibGDX HTML Version from Eclipse Preparations in Visual Studio 2013 Running … Continued

app, Crazy Belts, libgdx, WebGL, Windows Phone
12 May 2014

How to convert a jar file into an app for OSX

by jemchicomac | posted in: Crazy Belts, Development | 1

Note: we recommend to have a proper knowledge of OSX and Java. We’re not going to explain how to do certain things, because the article would be too long.

app, Crazy Belts, development, jar, osx
25 Apr 2014

Multi-language management in Crazy Belts

by jemchicomac | posted in: Crazy Belts | 0

Today we have a post from Sergio Escanciano, our main programmer in Crazy Belts. He’s going to talk about one of the hardest tasks we had to confront recently: the localization of the game to many languages apart from Spanish … Continued

Crazy Belts, language implementation, Multi-language management
18 Apr 2014

If you want to travel through the world… Crazy Belts helps you!

by jemchicomac | posted in: Crazy Belts | 0

Ok , wait a minute. We’re not giving away any flight tickets or something. But don’t stop reading! We have a better proposal for you: the possibility of travel through the world without moving from home. Just by playing some … Continued

Crazy Belts, levels, screens
11 Apr 2014

Do you have what it takes to play Crazy Belts?

by jemchicomac | posted in: Crazy Belts | 0

Hey you all! It’s been a long time since our last update. Winter has gone, spring is here, a new season of Game of Thrones as well… and it’s been busy, really busy months for us. All of you who … Continued

Crazy Belts, let's play, videos, Youtube
13 Jan 2014

Jemchicomac announces partnership with Immanitas Entertainment

by jemchicomac | posted in: Company, Gaming Business, News | 0

We’ve been working very hard these past weeks, but we’ve also kept a well hidden secret… Now the time has come to announce it to you all: we’ve signed a partnership with publisher Immanitas Entertainment, certainly a huge step for … Continued

Crazy Belts, Immanitas Entertainment, Jemchicomac
23 Dec 2013

Merry and Crazy Christmas!

by jemchicomac | posted in: Company, Crazy Belts | 0

Christmas is almost here! And food! And presents under the tree! And… luggage lost? We hope not. Are you planning any trip for these holidays? If so, don’t forget to take Crazy Belts with you… and be careful with the … Continued

Christmas, Crazy Belts

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Recent Posts

  • Navigation Map for Bosonauts
  • Crazy Belts is available on Steam!
  • The creative process of Bosonauts characters (Part 1)
  • Bosonauts: Our new project
  • Crazy Belts has been Greenlit by the Steam Community

Recent Comments

  • JeffreyJindy on Crazy Belts has been Greenlit by the Steam Community
  • JeffreyJindy on Crazy Belts has been Greenlit by the Steam Community
  • JeffreyJindy on Crazy Belts has been Greenlit by the Steam Community
  • rvyioqrfpl on Signing a Sandbox app in OSX
  • vdsokhjmdi on Signing a Sandbox app in OSX

Archives

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Recent Posts

  • Navigation Map for Bosonauts March 3, 2016
  • Crazy Belts is available on Steam! January 16, 2016
  • The creative process of Bosonauts characters (Part 1) April 10, 2015
  • Bosonauts: Our new project March 25, 2015
  • Crazy Belts has been Greenlit by the Steam Community March 22, 2015

jemchicomac studio

We are jemchicomac, a game development studio based in Madrid, Spain, and formed by art lovers and videogame enthusiasts. Our core values are building original gameplays and try to bring to the game design process modern things like social and new interaction models.

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Madrid Spain 28050

hello@jemchicomac.com

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